

His super isn't very powerful on its own, similar to his ultra, but in this combo it actually does pretty solid damage. The ground string is also a decent way to poke, canceling into the Hyakuretsukyaku ( + K ) if it connects or into a Sonic Boom if it gets blocked.Ī clean, simple way into Seth's super combo. This is a decent way to capitalize on connecting a j.HK from Seth's wall jump to punish an opponent's projectile. And his s.HP is similar to Dhalsim's, reaching far across the screen to hit underneath incoming fireballs. After the wall jump, attack with Seth's j.HK which is a great jump-in and acts as an excellent cross-up attack, good for setting up virtually any combo. The wall jump is really surprisingly good, as Seth clears the length of the screen much quicker than any wall jumper. Seth thrives on distance, with a great projectile in the form of his slow Sonic Booms ( + P ), his teleport to SPD, and the speed of his wall jump. The teleport is also good for running away when you're fighting an opponent that has an advantage up close. If the opponent gets fireball crazy from afar, just teleport behind him/her and go for the SPD.
SETH STREET FIGHTER 4 DRIVERS
His Yoga Teleport ( or + PPP or KKK ) is very quick and has only a few frames of recovery, so it's good for near-instant Spinning Pile Drivers ( + P ) from anywhere on the screen. The borderline-cheap ultra isn't Seth's only weapon. For this reason, it's a good idea to use lots of Focus Attacks to absorb your opponent's attacks and build your revenge meter. It may not do much damage, but it's still a solid thread that should make the opponent think twice about doing anything.

There are ways to combo into the ultra but we think they're a bit of a waste-if you open up a combo opportunity, finish it with a non-ultra combo and save your ultra for guaranteed damage on its own. It's also good as a counter to jump-ins as it'll beat anything the opponent has to offer. If the opponent so much as farts on the other side of the screen, Seth can grab him/her with the ultra for guaranteed damage. While Seth has some very effective tools and questionably fair strategies, he also takes more damage than anyone else in the game-roughly double the damage Zangief takes-and his ultra combo is laughably weak.īut while Seth's ultra, the Tanden Stream ( + PPP ), does very little damage, it is actually pretty easy to connect. We're still unsure if Seth is supposed to be a balanced part of the roster or is simply an overpowered boss character that only a jerk would use. See the new Seth in action in the trailer below.Complete arcade mode as every other character to unlock Seth. You can still get Seth in their original Street Fighter IV look with the Nostalgia costume.

It’s certainly a drastic change, but one that works with the character and looks great to boot, making Seth stand out from its rather blasé original form. Despite the female form, Seth still keeps a very masculine voice. Specifically, Seth is now an obviously female robot. Since Seth is a supercomputer AI that can be uploaded into any robotic body and Street Fighter IV ended with Seth’s body being destroyed, they have a totally new look for the game. Seth also has a major new look to go with the fighter’s release. Seth, the final boss in Street Fighter IV, shall be added to the roster on February 14th, 2020, when the Champion Edition drops. Now it seems a second character will be returning to the fight as well. The developer also announced that Street Fighter III‘s Gill would be added to the game to celebrate the update. When Capcom announced Street Fighter V: Champion Edition, it was mostly to add new features to the game and refine it.
